Wondrous Item, unknown rarity
Once a day you can feed one gold piece into one of the two pockets of this bag, it does not matter which. In the other pocket, a magic item appears, the item is determined by a d20 dice roll on one of the three bag of synthesis tables which can be determined by a d3 roll. If multiple coins are put in the bag only one is used. If one or more coins are left in the bag until the next charge is ready, one is used as soon as the bag recharges.
1 = Weapons Table
- Nothing Happens
- Stygian Iron Sword
- Longbow +1
- Light Crossbow +1
- Steel Coin
- Celestial Bronze Spear
- Dagger of Returning
- Celestial Bronze Shortsword
- Longsword +1
- Imperial Gold Spear
- Imperial Gold Shortsword
- Colorshine Dagger
- Dagger +1
- Colorshine Longsword
- Celestial Bronze Dagger
- Colorshine Shortsword
- Bone Steel Handaxe
- Bone Steel Longsword
- Flame Tongue 1d4 Rapier, Scimitar, Longsword, Shortsword
- Any Magic Weapon
2 = Small Items Table
- Roll on the Trinkets Table
- Potion of Mild Energy
- Helmet of Theme
- Clothes of Mending
- Pan Flute of Squirrel Summoning
- Bag of Tricks 1d3 Rust, Gray, Tan
- Cloak of Disguise
- Boots of Damn Laces Never Stay Tied
- Gasses of Hindsight
- Boots of Stickiness
- Teapot of Teatime
- Amulet of Health
- 1d4+4 Beads of Force
- Ring of Weight
- Helm of Invisibility
- 1d4 Vials of Earless Atur
- Cloak of Arachnida
- Bag of Holding
- A Pair of Sending Stones
- Any Wonderous Item
3 = Extra Items Table
- Roll on the Trinkets Table
- Potion of Hydration
- Potion of Water Breathing
- Ring of Ant Control
- Ring of Free Action
- Ring of Feather Falling
- Helm of Comprehending Languages
- Immovable Rod
- Ender Pearl
- Bone Steel Dagger
- Imperial Gold Lance
- Imperial Gold Shortsword
- Celestial Bronze Trident
- Bone Steel Battleaxe
- Potion of Speed
- Potion of Healing 1d4 Normal, Greater, Superior, Supreme
- Horn of Valhalla 1d4 Silver, Brass, Bronze, Iron
- Robe of Eyes
- Oil of Sharpness
- Any Ring or Potion
Notes: Container
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