Weapon (greataxe), uncommon
melee weapon (martial, axe)
Category: Items
Damage: 2d8
Damage Type: Slashing
Properties: Heavy, Two-Handed
Corrosion: When inflicting direct damage to an enemy with this weapon cause the poison stored in its veins to leak out in to the enemy causing them to take 2d4 acid damage and become poisoned on a failure of a DC 20 constitution saving throw. A poisoned creature as disadvantage on all attack rolls and ability checks and takes 1d4 acid damage per turn. A creature may attempt to break free from the poison at the start of its turn.
Industructable: This weapon cannot be destroyed by normal means requiring the use of magic to break this Axe.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Heavy, Two-Handed, Cleave

Aleksander2004

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