As an action in your turn, you may remove your prosthetic arm to use as a short-ranged melee weapon, which may only hit one creature at a time. When it hits a creature, it deals 1d6 + your strength modifier. You may also, as a bonus action, coordinate the arm’s chip to make the arm move automatically on its own or remain immobilised. When it is mobile, it may move only 15 feet ahead of you at all times. It cannot get opportunity attacks. The arm may also grapple, however if it is opposed by a fit-bodied, two-armed combatant, the opposition rolls with advantage on their Athletics check. To insert the arm back into place requires an action.
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Sap
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