Weapon (dagger), rare (requires attunement by a by a VoVul native)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When the user rolls a 16 or above on the d20, the user rolls a d4 and can use the effect on the table that applies to this weapon. When the user crits, the user can choose 2 effects from the table to apply to the target when they attack.

Stunning Slash - The dagger lands into the weak point of the creature, they must make a DC 15 CON saving throw or be paralyzed until the start of their next turn.

Disarming - The dagger pierces the target holding a weapon, causing them to drop their weapon, and rendering them unable to use two-handed weapons until the end of their next turn.

Immobilize - The dagger pins the target to the floor or wall if they're flying within 5ft of a wall, reducing their movement speed to 0. The target may use a bonus action to remove the dagger, giving them half of their movement that turn.

Exsanguinate - The wound bleeds profusely, the target must roll a DC 15 CON saving throw or have disadvantage on all attack rolls made until the end of their next turn, as they attempt to slow the bleeding.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, by a VoVul native, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

KyleNotthatguy

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