This weapon has 4 charges, at the end of a short or long rest, the axe regains all charges. This weapon deals 1d8 damage with 4 charges, 1d6 with 3 charges, 1d4 with 2 charges 1 with 1 charge, and no damage with no charges. While another axe (handaxe, battleaxe, or greataxe) is present in your other hand, and if it is magical, you can attack with this weapon as a bonus action. As a bonus action you may expend a charge of this weapon and, fire a strong gust of wind in front of you. All creatures in a 30ft cone must succeed on a DEX saving throw against your INT or WIS score or be pushed 10ft, and fall prone (creatures 15ft away from you have advantage on this saving throw). All lawful creatures attuned to this weapon become chaotic untill they become unattuned. Already chaotic creatures gain proficiency with this weapon while attuned, and neutral creatures gain half proficiency.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: spellcaster able to cast the spell gust., Damage, Combat, Light, Thrown, Vex
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