A light weight rifle used by sniper specialists that can use any caliber bullets. This weapon can also use specialized ammo for specialoccasions. When this weapon is shot the weapon deals 2d4 piercing damage. This weapon comes with a scope and the player's choice of one other attachment between a silencer, a compensator, or a clip of stun darts. The player can also perform any athletics checks without disadvantage.
The ammunition count for this weapon is 10 before taking an action to reload successfully. If player reloads on a bonus action player must roll 1d20, if above a 10 player succeeds.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Weapon Property: Range, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Comments