Staff, very rare (requires attunement by a Bard, Cleric, or Druid)
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). [Tooltip Not Found] (5 charges). greater restoration (10 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, you roll a d20. Depending on what you roll, either you take psychic damage or gain temporary hit points.
Notes: Bonus: Arcana, Bonus: Medicine, Bard, Cleric, or Druid, Healing
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