You have a +1 bonus to attack and damage rolls made with this magic weapon. Once per long rest, this bow has a single guaranteed critical hit. A target hit by this bow must make a DC 15 Constitution saving throw. On a failed save, the target takes 2d6 poison damage. If the target fails the save by 5 or more, they become poisoned for 1 minute. The target may attempt the save again at the end of every turn. On a failed save, the target remains poisoned.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Poison, Poisoned, Damage, Combat, Ammunition, Light, Loading, Range, Vex
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