Weapon (longsword), artifact (requires attunement by a First form; The first form has the ability to activate the orb of raw magic in the pommel as many times as the user's level to deal 1d10 force damage upon will, recharges on a long rest. Second form; once the runes are activated, the user deals 1d10 of fire, cold, acid, lightening, or poison damage upon any hit with this blade. The user can only change damage type upon a long rest, and does not need to recharge the blade. The damage the runes deal changes to 1d12 when the sword is used two handed.)

Abilities: This blade deals 1d10 one handed and 1d12 two handed, dealing more standard damage than the average long sword. This blade has two forms, the first being the blade without the runes on the blade itself activated with the attunement description above, and the second being with the runes activated.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Slashing, Proficiency: Longsword, First form; The first form has the ability to activate the orb of raw magic in the pommel as many times as the user's level to deal 1d10 force damage upon will, recharges on a long rest. Second form; once the runes are activated, the user deals 1d10 of fire, cold, acid, lightening, or poison damage upon any hit with this blade. The user can only change damage type upon a long rest, and does not need to recharge the blade. The damage the runes deal changes to 1d12 when the sword is used two handed., Versatile, Sap

Zippy_Condor

Comments

Posts Quoted:
Reply
Clear All Quotes