The Axe of the phantom originates from the ghostly legions of viking hordes. While fighting on their way from the height of Valhalla, some dropped their spiritual weapons casting them down to the solidity of the material plane. Wielded by only the most brave and loyal of heart the Axe must be wielded by one of good alignment. If touched by an evil soul the sword will release its spiritual energy dealing 23 (6d8) force damage. The Axe will then disperse in a spiritual smoke, only to reappear elsewhere 2 years later. +6 to hit with a range of 7ft. dealing 22 or (3d10+7) force damage on a hit. Every thirty minutes the wielder may harness the power of the spirits and deal an extra 5 (1d8+3) cold damage.
There are a few things that the Axe causes after attunment.
- The Wielders wisdom score each increases by 1 to a maximum of 20.
- If able to grow a beard the holder gains a white beard within 2-5 days.
- Additionally the wielder gains proficiency in steering and navigating any types of waterborn vehicles.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Requires attunement by a Cleric or Paladin following a Norse god or a Barbarian., Versatile, Topple
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