Weapon (revolver), legendary (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Supernatural Accuracy: When making an attack roll with this weapon before finding out if the roll is a success or failure you can roll 1d4 and add it to the roll.

Forceful Power: While attuned to this weapon it deals an extra 2d6 force damage on a successful hit. When you roll a critical hit add an additional 4d6 force damage. The target then has to succeed on strength saving throw DC= 8 + your proficiency bonus + your dexterity modifier. On successful save the target is pushed back 15ft. On a failed save they are pushed back 15ft and knocked prone and stunned until the end of their next turn. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Force, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

blkninja89

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