Wondrous Item, very rare (requires attunement by a Badgerdemain Bag of Badgarsery)

Inside this hand sized leather pouch are 8 solid granite like balls.

At first glance they look like, very faded grey, black, and white well worn, granite sling bullets.
Upon closer inspection you notice they are actually small engravings of a badgers rolled into a ball shapes.

Each ball when taken out and tossed/thrown/hurled/slung/projected, when they hit something i.e. the ground/person/monster etc. it becomes a Giant Badger.
Badgers are under the control of the pouch holder.(which can change hands mid battle) and can understand basic commands.

Duration: Badgers once enabled last for 4 hours until dismissed or killed. They disappear in a misty like smoke. 

If all 8 balls are used in a 24 hour period. roll 1d20 if roll 1 Bag vaporizes blows away. If roll 20 bag fully recharges.

Giant Badger - Medium beast(large Dog), Neutral
AC: 10  HP:18 SPD: 30ft, burrow 10 ft. 
STR 13 (+1)  DEX 10 (+0) CON 15 (+2)  INT 2 (-4)  WIS 12 (+1)  CHA 5 (-3)
Senses: Darkvision 30 Ft., passive Perception 11
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Multi-attack. Two attacks: 1 Bite and 1 Claws.
Bite. Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
Claws. Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) slashing damage.
Challenge 1/4 (50 XP)

 

 

Notes: Badgerdemain Bag of Badgarsery, Damage, Control, Utility, Combat

Item Tags: Damage Control Utility Combat

MossOldoak

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