A beaten and worn relic of an old, forgotten religion. Strange runes are roughly hewn into the armor’s rusted plates, which bear numerous claw marks and deep gouges. You have resistance to necrotic damage.
If you tell a lie, the armor begins to inexplicably glow with a dull red light for the next 24 hours; during this time, if you continue to wear the armor, you instead have vulnerability to necrotic damage. Only the identify spell will reveal the true dual nature of the imperfect knightly armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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