An arrow of the ram is a magic weapon meant for siege battles. When you hit a creature with this arrow, aswell as taking the normal damage of the attack the creature must make a DC 13 strength saving throw, taking an extra 1d10 force damage and being pushed 10 feet away on a failed save, or take half as much extra damage and not be pushed on a successful one.
If this arrow is used on a object or construct the arrow deals siege damage.
Once an arrow of the ram deals its extra damage to a creature, it becomes a nonmagical arrow.
Other types of magic ammunition of this kind exist, such as bolts of the ram meant for a crossbow, though arrows are most common.
Notes: Damage: Piercing, Damage, Combat, Bane
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