Wondrous Item, artifact

A pitch black, metal orb about 6 inches in diameter. It has grooves running along the outside forming 6 small arcane symbols of necromantic origin. This object holds a maximum of 6 charges and starts with 1d4-1 charges.

Absorbe Lifeforce. As an action, you can force one creature to make a DC 18 Constitution Saving Throw, taking 6d6 necrotic damage on a failed save or half as much on a success. If this damage drops a creature to 0 hp, they die instantly and the orb gains one charge as the soul of the creature is trapped within the orb. For each charge that the orb has, one of the necrotic symbols lights up a pale green. Once all of the symbols are activated, you can no longer use this feature.

 

Light of the Captured. Once all of the symbols are activated, the orb radiates a bright white light out to 10 ft and dim light an additional 10 ft. The necromantic symbols glow a brighter green. 

Nuclego Warhead. You can expend all 6 charges to consume the souls contained within the orb and arm it. Set an amount of time between one minute and one hour, after which the Azriel Orb explodes. The Orb can be disarmed with a successful DC 23 Arcana Check before the timer runs out. Upon detination, the orb deals an amount of damage equal to the total number of hit die of all the creatures absorbed in force damage and an equal amount of radiant damage in a 500 ft radius sphere centered on the orb. After this feature is used, the orb reverts to its original state with none of the symbols glowing. Any creatures reduced to 0 hp are killed by this blast and are incinerated along with any non-magical items that they are carrying. The earth around the explosion in a 1 mile radius becomes infertile, plant life in this area dies and no new life can be created for 1d10 x 100 years.

Notes: Damage, Combat

Item Tags: Damage Combat

gwililethel

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