You have a +2 bonus to attack and damage rolls made with this magic weapon.
Light: This weapon can be wielded easily in one hand, outside of when it’s being reloaded.
Swift Vengeance: This weapon is fitted with a cartridge that holds up to 4 bolts. An action is required to reload the cartridge. The weapon can be fired as single bolt or as many bolts are left in cartridge.
Deadly Poisons: The weapon holds a slot for autoinjecting poison onto the tip of the bolt. Four vials can be held on the weapon, each enough to coat 6 bolts. A bonus action to swap empty cartridges. A creature hit by the poisoned bolts takes 1d4 poison damage and must make a DC 15 Constitution saving throw or be poisoned.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Assassin's Hand, Requires Attunement - True, Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow
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