Stored in the acid sacks of magical beings, these orbs are used to acidify large quantities of fluid to use in defense or offense. If not used properly this orb has extreme backlash on its user. Unexperienced magical creatures which do not fully control the orb can slowly be consumed by it and driven to madness by a corrosed mind.
Entry #208:
Noteworthy, the being [redacted]
[Redacted]
The expedition came to a hold as the team was [redacted]
The wilds inhabited by fey seem to be [redacted] choosen by only [redacted]
Praise Luna.
Entry #391:
Obituary to Sir. Rumpleskin.
His demise signals the end of an era . Not only does he take his [redacted] to the grave he also ended the reign of [redacted] and the black sages.
May his soul rest in the eternal night.
Praise Luna
Ball of eldritch corruption
This orb is extremely corrosive to the touch.
A player that holds this orb for longer than a second takes 1d6 acid damage for every 5 seconds after it touches the orbs.
When the orbs touches an liquid (up to 10 liters) with no magical properties it transforms it in acid which deals 1d6 acid damage for every 6 seconds it holds it. Armor not made of pure metals can be melted with time.
The orb, when entering a space with items, will consume one pound worth of materials for every hour it is in there.
The orb is worth a fortune to certain collecters but can become unstable when damaged.
Comments