While wearing this amulet, as an action you can summon a golem of your choice. While this golem is summoned your consciousness is transferred to the golem. Your true body is fully stationary during this time and will not be able to do anything, anytime you are hit by an attack you must make a DC 10 concentration (con) saving throw to stay in the body of the golem.
The types of golems only affect appearance and damage type.
Your choices are; Light (radiant) , Shadow (necrotic) , or Astral (force)
The golem is resistant to the damage of its type
The golem is immune to the grappled condition
Stats
AC: 17 Movement: 30 (must stay within 60 ft of the user) HP : (level) d (hit die) + (5 x level)
Str: 20 Dex: 10 Con:20 Int: 10 Wis: 10 Cha: 10
Saving throws: Str and Con
Multiattack: the golem makes two attacks
Slam: Melee weapon attack +5 to hit, reach 5 ft. One target. Hit: 14(2d8 + 5) type damage
Elemental throw: ranged weapon attack +5 to hit, reach 60 ft. One target, Hit 9(1d8 +5) type damage. If the enemy is within 30 feat of the golem, the enemy must make a Dc 17 strength save or be pushed back 10 ft.
Notes: Attunement by Charisma save
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