This wand has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 9th-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
This wand fires a magic missile that does 40d8 damage. Anyone within 5 feet behind the wand must roll a DC 20 Dexterity saving throw, if failed they receive 3d4 fire damage and is knocked prone.
This wand also casts Shatter at the 9th level, causing 5d20 +5 Lightning damage on contact.
The wand regains 1d8 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand misfires and causes an explosion in the users hand(s), dealing 50d10 + 20 fire damage.
Notes: Prone, Gnome, Damage, Combat
Previous Versions
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7/19/2022 10:00:55 PM
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6
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1
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5
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Coming Soon
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