Black heavy panels rest on this breastplate with four mechanical limbs emerging from the back of the armor each tipped with a small shield of a unknown materiel. This armor gives the bearer a feeling of invincibility and makes them feel as if they could take on the world. It is tech like this that helps a honest warmonger make a living.
This armor gives a +4 to armor
This armor has 12 charges
There will only be six shields active but the bearer can have six more shields on their body. They system will automatically replace shields if there are extras.
When providing the armor with 20 Gp worth of metal and explosives the armor will create a charge.
As a reaction the bearer may use a shield to block a incoming melee attack by having a shield intercept. Shields have a AC of 18 and 20 HP
When a shield is hit it deals 2d4 of damage to the attacker.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class, Damage: Thunder, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Immunity: All, There will only be six shields active but the bearer can have six more shields on their body. They system will automatically replace shields if there are extras., The user must spend 3 weeks calabrating the mental uplink and learning how to use the system., Combat, Warding
Previous Versions
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5/4/2022 4:01:07 PM
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7/21/2022 1:43:47 AM
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Coming Soon
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