Weapon (revolver), artifact

•As an action you can fire a single armor peircing shot dealing 3d8 peircing damage with a range of 120 ft.(12 shots then you must use an action to reload)

•As an action you can charge up a single magical shot dealing 10d20 damage and gaining 2 states if exhaustion while also losing all spell slots.(Can only be used once every short rest)

You must roll a d20 and if you get a 1 the gun gets a round stuck and you must spend 2 actions to fix the gun before it can be used again.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

tannernavarro94

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