Armor (studded leather), legendary (requires attunement)

This beautiful, black leather armor is covered in intricate scroll work.

  • The wearer gains a +3 bonus to AC while wearing this armor.
  • Donning: You can use an action to don the armor, speaking a command word when unclothed and the armor will animate, slithering onto your skin with all buckles and straps fastening themselves
  • While wearing this attuned armor, the wearer chooses and imbues this armor with resistance to a damage type of their choice: fire, cold, acid, lightning, or necrotic. This choice can be changed during a short rest.
  • You can also use a Bonus Action to speak the armor's Command Word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance last until you use this property again or remove the armor.
  • Power Rune Endure: When you make a death saving throw this rune activates. Unless you roll a 1, you can treat the result as a 20. Once this rune has been activated, roll a d6. On a result of 1-4, it cannot be used again until you finish a long rest.
  • Power Rune Focus: When you fail a Constitution saving throw made to maintain concentration on a spell, you can activate this rune to succeed instead. Once this rune has been activated, roll a d6. On a result of 1-4, it cannot be used again until you finish a long rest.
  • Power Rune Resolve: When you fail a saving throw, you can activate this rune to re-roll the save with advantage. Once this rune has been activated, roll a d6. On a result of 1-4, it cannot be used again until you finish a long rest.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class

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