Weapon (mace), uncommon

A mace made by an artificier. It appears simple at first glance, but then you see the gun barrels at the tip.It feels oddly light in your hand, but when you swing, you can tell it hits harder than a regular mace. The handle has a specially shaped grip with grooves for your fingers rather than a simple cylinder. There is also a trigger under the pointer finger, and a button used to enable/disable use of the trigger. Pulling the trigger releases a small burst of fire at the tip of the weapon, as well as a small fireball.

Damage: 1d8 bludgeoning OR 1d4 fire

Property's: versatile (1d12), special

Projectile range: 20ft

This weapon can be used in two ways, you can either make a normal swing as you would a normal mace, OR you can pull the trigger and release a fiery projectile with a range of 20ft.

If you are proficient with this weapon, you can shoot the projectile as a free action mid-swing, adding 1d6 fire damage to your damage roll.

The goblin ran forward with vigor, raising it's cutlass for a strike, but I was faster. I whipped out my mace and swing it into the goblin, sending him sprawling to the side. He survived the blow, but before he could get up, I pointed the mace at him, and pulled the trigger.

 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Bludgeoning, Damage: Fire, Sap

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