You have a +1 bonus to attack and damage rolls made with this magic weapon.
For a bonus action you may extend this weapons reach by 5 feet.
Whenever you take damage while you arm to heaven is extended, you must make a Constitution saving throw to maintain your The DC equals 10 or half the damage you take, whichever number is higher. On a fail arm to heaven reach becomes 5. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you make a separate saving throw for each source of damage.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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