Carrying the power of the ancients, the Arcaneon Justifier sports runes of Celestial and Elvish along its handle and hammerhead. This was a family heirloom that was made for Letho to battle with during his campaign with the Elite of Adamas.
Awakened
The warhammer grants the following benefits in its dormant state:
- You gain a +2 bonus to attack and damage rolls made with this magic weapon.
- While holding the warhammer, you can use an action to cast one of the following spells from it (save DC 15): command, dominate person, or fear. Once a spell has been cast using the Arcaneon Justifier, that spell can’t be cast from it again until the next dawn.
- While holding the warhammer, you have advantage on Charisma (Intimidation) checks.
- When a creature hits you with a melee attack, you can use your reaction to deal 1d6 radiant damage to the attacker.
- You gain resistance to radiant and necrotic damage.
- Whenever you hit a creature with a melee weapon, you can use divine smite with this weapon, with a 1st level spell slot, without using a spell slot once per day. You regain your use of this ability once you finish a long rest.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Advantage: Intimidation, Damage: Radiant, Resistance: Radiant, Resistance: Necrotic, Paladin, Versatile, Push
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