Weapon (greatsword), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.  In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Sentience

Badrinath is a sentient weapon of Chaotic Neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 17. It has hearing and normal vision out to a range of 120 feet.

The weapon can speak, read, and understands Common, Dwarvish, and whatever other languages the wielder knows.

Personality

Badrinath is perpetually intoxicated, and always slurs its words.  When it grows restless, it has a habit of loudly singing drinking songs from all around the Forgotten Realms.

All Badrinath really desires is to keep the party going.  Its first wielder loved nothing more than to party with their friends between adventures.  Sadly, all of the wielder's friends were killed by a drunken night and an unseen cliff edge, after which, its owner went into a deep depression from which they never recovered.  This has given Badrinath an extreme fear of heights, and it will vocally complain when near a high place.

The blade has a nostalgic attachment to tales of grand adventures. In the event of tragedy in those tales, the blade will weep vocally, and tears will fall from the blade, dissipating harmlessly once they touch a surface.

Badrinath is unsure how it came into existence, other than it was forged by dwarves.  It has always wondered if it has a purpose beyond outliving masters.

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Sentient, Heavy, Two-Handed, Graze

Previous Versions

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Item Tags: Damage Combat Sentient

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