While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. In addition, you have advantage on saving throws against spells.
While attuned to this shield, you are granted the following properties:
Blessing of Bahamut. All healing you receive and any healing spells you cast are maximised.
Loyal Defense. As a bonus action, you can let go of the scale to cause it to float with you. While the shield is floating, you lose the +3 bonus to AC and advantage against spells, but retain the shield's normal bonus to AC while freeing up one of your hands.
Divine Shield. When a creature within 60 feet of you that you can see is hit by an attack, you can use your reaction to conjure a spectral image of the Scale in front of them, granting them a +5 bonus to AC until the start of your next turn and potentially causing the attack to miss. While the creature has this effect, any attack that misses against them causes the creature to heal for 2d8 hit points.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Advantage: Saving Throws, creature with proficiency with shields., Combat, Warding
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