Weapon (greataxe), legendary (requires attunement by a by a servant of Chaos)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Once per turn when you hit with an attack, you may roll [roll]1d8[/roll] to determine a damage type. The attack deals [roll]1d6[/roll] of this type of damage.

1. Fire
2. Cold
3. Poison
4. Acid
5. Lightning
6. Necrotic
7. Radiant
8. Force

A wielder of this weapon may cause a tear in the laws of the universe, creating a space of chaos for a mere moment. You may cause a 10ft radius to erupt in a random form of energy rolled upon the table above. Doing so will force all creatures within the area to make a DC 17 Dexterity Saving Throw or take [roll]8d6[/roll] of the rolled damage type and half damage on a successful saving throw. This feature may only be used once per Short Rest.

Additionally, while raging if an attack roll die is a 1 or 20 the wielder may roll on the Wild Magic Surge Table.

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, by a servant of Chaos, Damage, Combat, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2022 1:44:47 PM
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Item Tags: Damage Combat

guildmasterloftwing

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