A Dwarven tower shield wrought of Adamantine and Mithral, gilded with Gold. The rear of the shield is lined with Ironwood and the front displays a Rosantium relief of Moradin's holy symbol.
Dormant
While wielding the shield in it's dormant state, you gain the following benefits;
- The shield grants you a +1 bonus to AC.
- You gain the Shield Master Feat.
- When using the 'Shield Master Shove' ability, you can expend a charge to force the target to make a strength saving throw contested by your spell save DC. On a failed save the target is pushed back ten feet, knocked prone and takes 2D4 force damage. On a successful save, the target is pushed back five feet, is not knocked prone and takes half damage.
Awakened
When the shield reaches it's Awakened state, it gains the following properties;
- The AC bonus of the shield increases to +2.
- The damage of the 'Shield Master Shove' ability increases to 2D6.
- The shield gains an additional charge.
- As an action, you may expend two charges and slam the shield into the ground, propping it upright against yourself as a divine barrier radiates from the shield. This barrier is 15ft wide, 15ft tall and curves around you slightly. The barrier lasts for 30 seconds or until you cancel the effect as a bonus action or fall unconscious. It grants half cover from ranged attacks and spells originating from the other side of the barrier and grants two creatures of your choice within 5ft of you temporary hit points equal to your character level.
Ranged attacks from your side of the barrier can pass through with no adverse effects and while the barrier exists your movement speed is reduced by 10ft.
Exalted
When the shield reaches it's Exalted state, it gains the following properties;
- The damage of the 'Shield Master Shove' ability increases to 2D8.
- The shield gains one additional charge.
- While you hold the Shield, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
- As a reaction, when when an ally within 20ft of you is subject to an attack which targets only them, you may expend three charges to teleport next to your ally in a flash of light. Interposing yourself between them and the attack - making you the target of the attack.
This shield has 6 charges and regains 1D4 charges daily at dawn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Feat: Shield Master, Dwarven follower of Moradin., Combat, Warding
Previous Versions
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5/1/2020 10:55:31 PM
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11/1/2020 9:23:35 PM
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7/24/2022 4:01:19 PM
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