the greatest of all two-handed weapons, this massive great sword is rumored to be the most vilest of all creations. whispers about this great weapon is about foul acts of murder and mayhem. some even whispers about foul mutilations. are theese rumours true, that is not known. but what is known is that you can hear the whispers of the dead victims killed by this sword as it steals the souls of the dead to fuel its infernal powers. will you use it for murder or to save the kingdom. that is up to you should you found this thing in its final resting place, the elusive zeramoth's horde fortress
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
this weapon also deals an additional 1d12 slashing damage and 2d8 necrotic damage.
this weapon ignores all damage immunities and resistances and stops regenerating creatures ability to regenerate hitpoints for the turn you manage to hit the creature. this effect only oncurs until your next turn if you manage to hit your melee attack
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Slashing, Damage: Necrotic, Damage, Combat, Heavy, Two-Handed, Graze
Comments