Weapon (greatclub), uncommon

this weapon grinds your enemies to dust with a powerful blow, leaving nothing of it behind but nothing other then a bloody mess.

this weapon deals 2d12 bludgeoning damage and 2d4 force damage upon hitting your enemy ontop of the 1d8 damage from being classified as a greatclub. 

on a succesful crit the creature must make a succesful constitution saving throw of dc 17 or get stunned for 1d4 rounds

 this weapon costs 230 gold pieces

(its a warhammer but it doesn't really fit being a one handed weapon so i have to make due with what ya got)

games workshop owns any warhammer licenses and related stuff

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Damage: Force, Two-Handed, Push

Previous Versions

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7/24/2022 7:08:58 PM
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DemonGhost32

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