Armor (splint), uncommon (requires attunement by a Attuning to the gown grants the Dancefloor Danger property.)

Splint Armour. Hemmed with sharpened blades, this stylish ball gown is armoured in all the right places. Not usually one to wear dresses, Heliana nevertheless donned this fearsome raiment to aid her journey across a dancefloor full of zombies in the dread-filled Hallow’s Inn.

Pirouette. As an action, you spin in a lacerating whirlwind. Each creature within 5 feet of you must make a DC 13 Dexterity saving throw, taking 3d6 slashing damage on a failed save, or half as much on a success.

Dancefloor Danger (Attuned). As an action while you wear this gown, you begin spinning and continue to do so until the start of your next turn. Until then, each creature that you move within 5 feet of, or that moves within 5 feet of you, must make a DC 13 Dexterity saving throw, taking 3d6 slashing damage on a failed save or half as much on a success. A creature can take this damage only once per turn. Opportunity attacks made by creatures within 5 feet of you have disadvantage while you are spinning.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Notes: Attuning to the gown grants the Dancefloor Danger property., Damage, Debuff, Str. 15 Required, Stealth Disadvantage

Item Tags: Damage Debuff

DaielRavenhelm

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