Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
As a bonus action, the tattoo can be activated to cast the Alter Self spell. The race and form is limited to Lizardfolk and any size or shape that is within reason for this race. The effects of the Alter Self Spell are imbued into the new form and all effects apply until the form is reverted. The natural weapons created by the tattoo are limited to Claws and Teeth. The user does not gain any new features or languages from the racial change. However the new form is considered to be a Lizardfolk, therefore will be able to perform any acts that are reasonable for a lizardfolk including wielding weapons, armor or items. If the form is reverted while wearing items, the tattoo could potentially consume the items. A DC Concentration Check of 11 will allow the items to not be consumed. The DC increases to 15 if the items are Magical.
The form will last as long as the tattoo’ed creature has Hit points greater than 1. If the tattoo’ed creature is reduced to 1 Hitpoint or lower their form reverts to their original form.
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