Improved Modules: The Settings can now be switched between using a bonus action.
Setting I: A Setting in which the weapon takes the form of a shortsword in one hand and a shield in the other.
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The shortsword gives a +2 bonus to attack and damage rolls with this magical weapon
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While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
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If a creature misses you with a melee attack, you can use your reaction to electrocute them with your shield, dealing 2d8 lightning damage.
Setting II: A Setting in which both parts of the weapon form into one massive two-handed shield to protect the wielder and their allies.
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You gain ¾ cover and provide ¾ cover to any creature behind you.
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You grant half cover to all creatures within 5 feet of you.
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Each time an allied creature within 5 feet of you takes damage, the damage is reduced by an amount equal to your proficiency bonus.
Setting III: A setting in which the weapon assumes the form of a long serrated whip.
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The Whip gives a +2 bonus to attack and damage rolls with this magical weapon.
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The Whip deals additional 2d6 lightning damage on successful attack rolls.
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You can use your bonus action to increase the reach of the whip by 10 feet until the end of your turn.
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