The bow of a forgotten civilization and forgotten craftsmanship. The only thing that remains is a name carved in ancient Elvish. "Aife"
Bow of the Forgotten Wild. This divine weapon includes a longbow and a quiver with four arrows, each tied to one of the four seasons. You gain a +1 bonus to attack and damage rolls made with this bow, and you suffer no disadvantage when attacking at the weapon’s long range. Additionally, this bow scores a critical hit on a d20 roll of 19 or 20.
Blessing of the Forgotten Wild. If you swear the Oath of the Forgotten Wild you will gain the following boon:
Oath: "I, [your name], swear to up hold the balance nature has gifted us. I swear to protect those who call her home from those that wish them harm. I swear this from now till I return to the soil."
Boon: As long as you are attuned, you cannot be charmed or frightened.
Arrows of the Seasons. The four arrows—each associated with a season—that accompany this bow can be fired only from it. Each arrow disappears immediately after it’s used, and it reappears in the quiver at the next dusk. The save DC against spells cast with the arrows is 15. Each arrow has a unique property:
Spring. As an action, you can fire this arrow, targeting a willing creature. The arrow does no damage and casts the guidance spell for 1 minute.
Summer. As an action, you can fire this arrow and deal an additional 2d6 fire damage
Autumn. As an action, you can fire this arrow at a space on the ground that you can see within 120 feet of you, no attack roll required, casting the entangle spell there.
Winter. As an action, you can fire this arrow casting the ice knife spell.
Oathless: Failure to uphold the oath or using the bow without taking it results in the following: It acts like a normal longbow but has disadvantage on attack rolls.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Summoning, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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