Similar to the anthrorian sidearm but in the form of a rifle.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Damage: Piercing, Can fire two different rounds. The shorter bottom barrel can be fired in fully automatic and can fire small to medium caliber rifle rounds or shotgun shells. Longer top barrel is semiautomatic and can fire medium to large caliber rifle rounds. Long barrel is loaded via rear magazine, max rounds possible 15. Short barrel is loaded via front magazine, max rounds 35. Short barrel max range 300. Long barrel max range 800., Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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