Weapon (dagger), legendary (requires attunement by a To attune this item you must destroy it's previous owners sheath and create a new one from the skin of the first person you kill.)

The Ba'al Verzi is an ancient guild of assassins. They strike with deception using magically enhanced daggers that never go blunt and seem to cut deeper and sharper than possible for the wielder, even a small child could slash through chain-mail.  If a Ba'al Verzi assassin is unsuccessful in their assassination the entire guild must abandon all present and future contracts on that person for if a Ba'al Verzi was unable to kill them then they have earned their right to live.

They always have a red and gold hilt and always have a scabbard made from the skin of the first kill of the assassin upon receiving the blade. If the kill is a vampire, demon or otherwise and turns to dust/disappears upon death the next kill that leaves a body must be skinned for a scabbard.

If the blade is drawn and does not draw blood before being sheathed then the person who wields it suffers disadvantage on all rolls for 24 hours.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Piercing, If you are out of combat and the target is unaware of your presence roll 1d6. If the result is a 6 the target is instantly killed. This effect only works on non undead humanoids (human, elves, dwarves, orcs,) and does not affect bosses or legendary creatures, To attune this item you must destroy it's previous owners sheath and create a new one from the skin of the first person you kill., Finesse, Light, Thrown, Nick

Roy_Romero

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