Weapon (rifle, hunting), artifact (requires attunement by a Gunslinger)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

 

As a Attack action you may spend 1 charge to shoot off a rifled underbarrel grenade round up to 60ft/120ft away. All creatures within a 20ft Radius must make a DC 20 Dexterity saving throw or take 3D6 Force dmg and 3D6 Piercing dmg and be knocked proned or half as much on a save and not be knocked prone.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Force, Damage: Piercing, Prone, Gunslinger, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

TorinnTheCleric

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