Weapon (halberd), very rare (requires attunement by a It MUST soak in your blood along with that of a 100 fallen men, in a ring of hell fire for 66 hours.)

Made from remains of the Seven Sins, Anarchy has seven forms: a Halberd, a Battleaxe, a Six-Tailed Whip, a Bastard Sword, a Grapple Hook, a Morning Star Whip, and a Spear. Each with special abilities but the weapons main feature is the hellish flames that come forth from the blade. Forged from the Heart of Inferno, unless Demon blood pumps in the holders veins, the weapon brands, curses and burns their hand. This weapon is said to once belong to the Demon Lord, Azawrath the Bringer of the Apocalypse before his disappearance somewhere in the lower planes of Inferno. 

The wielder of said weapon has to fight back the voices of the Seven trapped inside it or be driven to madness...

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Immunity: Fire, Damage: Fire, Charmed, Frightened, Petrified, Strength must be 17 or higher, It MUST soak in your blood along with that of a 100 fallen men, in a ring of hell fire for 66 hours., Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

Dr_Unkindness_117

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