Weapon (battleaxe), legendary (requires attunement)

This axe has been forged by the mysterious Astral Elves using the branches of the Mother Tree from the Faewild to form the handle and the psychically infused minerals of the Astral Plane. You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Once per round, if an enemy creature within 5ft of you succeeds on a saving throw your axe release psychic energies, causing 2d6 psychic damage to the creature. 

Curse. Possessed by the spirit of a Githyanki warrior, this axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Any time you use another weapon beside this one, you must make a DC 15 WIS save, or take 2d6 psychic damage.

If you drop below half of your maximum hit-points, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action that round to attack the creature nearest to you with the axe as the spirit of the Githyanki within the axe compels you to crave violence. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Versatile, Topple

Item Tags: Combat Cursed

Thane123456

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