Weapon (battleaxe), legendary (requires attunement by a Strength of 16 or more; Dexterity of 12 or more.)

This ax, of which there are two, emanates a powerful aura. Once both are found, a bond can be formed with the wielder if they’re worthy (see attunement), granting them the ability to teleport from one to the other.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: If the user is not touching one of the axes, they can teleport to its location; however, they must be touching the other. Teleport counts as an action for the users turn. Each of the 6 charges are used to make teleport a bonus action for a turn., Strength of 16 or more; Dexterity of 12 or more., Teleportation, Versatile, Topple

Previous Versions

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8/3/2022 2:19:08 AM
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Item Tags: Teleportation

MarcusArillus

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