Wondrous Item, very rare (requires attunement by a Must be warn for 24 hours before use.)

This amulet has an autumn leaf preserved in golden amber. This piece of jewelry never seems to stay dirty for long.

While wearing this amulet, you can use a full round to use a charge to name a location that you are familiar with on the plane of the Feywild. Then make a DC 14 Intelligence check. On a successful check, you and a willing creature your size category or smaller within ten feet that you can see experience similar results as plane shift spell to and back from the Feywild. On a failure, you and the creature traveling with you take 2d10 force damage and together travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. If the creature that you are taking with you is unwilling, they must make a DC 14 Dexterity Saving Throw. On a failure, they still go with you but take 3d10 force as well. On a success, the creature stays and takes only half damage.

This Amulet can store up to 1d6 charges, and regains 1d4 charges every full moon.

When the last charge is used, roll a d20. If the result is 1, the amulet breaks and is destroyed. If above a one, the amulet is safe and still has its magical properties.

Notes: Must be warn for 24 hours before use., Teleportation, Exploration, Jewelry

Item Tags: Teleportation Exploration Jewelry

Cvu

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