Armor (plate), very rare (requires attunement by a Requires attunment)

Ancient Armor

Armor (half plate or plate)
Very Rare (requires attunement)

While wearing this armor, you have a +3 bonus to AC. This bonus is in addition to the armor's normal bonus to AC.

While wearing this armor, your Ancient Weapons deal an additional 2d6 force damage, and you gain damage resistances: fire, radiant, thunder; bludgeoning, piercing, and slashing from nonmagical weapons.

The smoothly articulated gears and joints in this armor do not give disadvantage on stealth checks.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Fire, Resistance: Radiant, Resistance: Thunder, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage: Force, Requires attunment, Str. 15 Required, Stealth Disadvantage

Wim_liadon

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