At first glance, it appears to be just a hilt with a hole in the pommel. However, if you slowly fill the hole with a liquid while attuning to the hilt, a blade appears.
An Alchemist's Blade deals [roll]1d8[/roll] slashing damage, plus an additional [roll]1d8[/roll] damage determined by the liquid used to make the blade. Some blades may also cause an additional effect on a critical hit
After 24 hours, the blade breaks without triggering the Blade Breaker feature. You must spend a short rest creating a new blade, as described in the Attunement section.
Blade Breaker. If you roll a 1 on an attack using this weapon, or if you deliberately break the blade by succeeding a DC 15 Strength saving throw, the blade explodes. When this occurs, everyone in a 15 ft. by 15 ft. sphere centred on the weapon, including you, must make a DC 15 Dexterity saving throw. On a failed save, you take [roll]3d6[/roll] damage, with the damage type being the one associated with the blade. On a successful save, you take half damage. The hilt is left empty but unharmed.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Damage: Acid, Damage: Cold, Damage: Lightning, Damage: Necrotic, Damage: Poison, Damage: Psychic, Damage: Radiant, If you spend a short rest with this hilt, while inserting a liquid, you create an Alchemist's Blade. The kind of liquid inserted determines the appearance and damage type of the blade. If the blade is destroyed for any reason, you are no longer attuned, and must take another short rest to create and attune to a new blade., Versatile, Sap
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