Weapon (handaxe), legendary (requires attunement by a Practice)

Legend says this axe was forged in a deep cavern by the raw energies of fire and light, body and mind, beast and man, using the backbone of an Ancient Sapphire Dragon and the forbidden knowledge of flipemoffology. It's sick.

Weapon Bond: You can't be disarmed of this weapon unless you are incapacitated. If it is on the same plane of existence, you can summon it as a bonus action on your turn, causing it to teleport instantly to your hand.

Dormant: When you attune yourself to this weapon, you get the following benefits:

  • Axe Slam: You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon can also be used as a Bardic Focus to add +1 to CHA Spell Save DC and CHA Attack Bonus.
  • Multipurpose Chords: This weapon has the finesse property as long as it's the only attacking weapon you're holding. As a bonus action, this weapon gains the reach property. You can use this a number of times equal to your proficiency bonus. You regain all uses on a long rest.
  • Mood Music: You have 5 charges that recharge at the end of a long rest. You can use these charges to cast one of the following spells: healing word, thunderous smite, command.
  • For Those Who Are About to Rock, We Salute You: As a reaction to an ally's attack, you can expend a Bardic Inspiration die to give them advantage on the attack.

Awakened: When you reach Level 7 and complete a set of tasks determined by the DM, you get the following benefits:

  • Can I Axe You a Question?: You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon can also be used as a Bardic Focus to add +2 to CHA Spell Save DC and CHA Attack Bonus.
  • Acoustic Aura: In a 10-foot radius around you, you gain advantage on Performance against anyone that hears your music.
  • Bring the Boom: You can use your charges to cast the following spells: thunder step, shatter, knock.

Exalted: When you reach Level 15 and complete a set of tasks determined by the DM, you get the following benefits:

  • Adamant Axe: You have a +3 bonus to attack and damage rolls made with this magic weapon. This weapon can also be used as a Bardic Focus to add +3 to CHA Spell Save DC and CHA Attack Bonus.
  • Thunderstruck: Your spells ignore resistance to thunder damage and change immunity to resistance.  In addition, when you roll thunder damage, you can treat any 1 on a damage die as a 2.
  • Rock God: Once per day, you can cast the Glibness spell except you can replace the Charisma checks with a 20 instead of a 15. Your Acoustic Aura increases to 30 feet.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Practice, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

drhyperion

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