Weapon (longsword), legendary (requires attunement by a Arugal)

Arugal gives +2 to attack and damage rolls, +3 if a creature is killed using the weapon in previous or current round

It is engraved with 5 magic runes that charge themselves each time the weapon is used to kill a non-tiny living creature. Arugal consumes one charge every twelve hours. If no charge is available, Arugal will prompt the wielder to harvest more souls. After that, every twelve hours the wielder must make a DC 17 Wis saving throw and if they fail, they go berserk until a charge is gained or they are knocked unconscious. If no charge is gained for a week, Arugal will try to consume the soul of his wielder (DC 20 Wis saving throw), on a fail the wielder dies and Arugal waits for another wielder to pick him up, on a success Arugal goes dormant and loses all of its powers (including attack and damage bonus) until a charge is gained.

Creatures killed using Arugal cannot be resurrected bar the wish spell

If more than four creatures are killed by Arugal in one combat encounter, with each additional kill the wielder must pass a DC 12 (+1 for each another killed creature) Wis saving throw or they go berserk and have to attack the nearest living creature, the berserk ends if no creatures are left alive or if the wielder didn't kill any living creature for at least three rounds

The wielder may spend rune charges:

  • To cast one eldritch blast (1d10 necrotic damage) for each charge spentOn a hit to add 1d6 cold damage for each charge spent

  • 2 rune charges to attack a creature within a 30 feet radius and teleport to it

  • 3 rune charges to deflect the next melee or ranged attack (can be used as a reaction)

  • 5 rune charges to gain the form of a creature killed by this weapon in the last week

Arugal is a deceitful, ruthless demon, often manipulating and swaying his wielders, but he doesn't lie and always holds his promises. He is terrified of dying and banishment magic, for that would send him to his master's realm where he would suffer eternal punishment. Creatures that he possesses or forces into a bloodlust have pitch black eyes and black veins start to appear around them and they are enshrouded by shadows sometimes resembling a horrific demonic figure.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Arugal, Versatile, Sap

Foxyphile

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