Weapon (greatsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

As an action you may spend a Channel Divinity to summon forth the oppressive power of the Chained Oblivion. You select a creature you can see within 30 feet and cast Imprison. the targeted creature makes a DC 14 dexterity saving throw, on a failed save the creature is restrained and forced prone. The affected creature may make a strength saving throw at the end of its turns to try to escape.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Tristanbul14

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