Wand, rare (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (using your DC) or counterspell from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The spell also increases the DC of your spells cast by 2 and your to hit with spells by 2.

As an action, you may expend one of your hit dice for healing and instead of healing, you gain 5 sorcery points if you have that feature.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Notes: Bonus: Spell Save DC, Bonus: Spell Attacks, Spellcaster, Damage, Combat

Item Tags: Damage Combat

Nanyea_the_Wayward

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