Axels chakrams is a two-weapon fighting style (one chakram in each hand). Each chakram deals 1d8 slashing damage plus your proficiency bonus and 1d6 fire damage which also can be used with your proficiency bonus, but you can choose only one to add the proficiency bonus to when you make the attack (after you rolled to hit and before you rolled the damage). As a bonus action you can attack with the other chakram if you didn’t already attacked with both of them.
each chakram has a range of 100 feet and a long range of 300 feet.
When you hit a single target with both of the chakrams, the creature must make a constitution saving throw with a 15 dc. On a failed throw, the creature is blind until the start of your next turn. On a successful throw, the creature loses 1 hp.
as long as you don’t use the chakrams, they stay in a pocket dimension made just for them. You can summon them as a reaction when a creature attacks you or as a bonus action any time you want. You must roll 1d20 with 5 dc, if you succeed, you summon the two chakrams one in each hand (if your hands are already full, the summoning failed and you take 1d4 fire damage). When you succeed and summon the chakrams, you may cast the burning hands spell (which doesn’t count as an action), but in order to do so you must roll above 15 in the summoning of the chakrams.
you have 10 charges for the weapon per day. Those charges are for the burning hands spell. So you can still attack with the weapon even if your out of charges.
Notes: Damage: Fire, Blinded, Killing the previous owner of the chakrams , Summoning, Damage, Combat
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/19/2022 10:55:45 AM
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5
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1
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5e
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Coming Soon
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8/10/2022 7:47:48 AM
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6
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1
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Coming Soon
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