Weapon (scimitar), legendary

The elegant rainbow blade of this sharp saber does not distract anyone from its immense power. It deals 4d10 slashing / radiant damage and the target must succeed on a DC 10 Wisdom saving throw or be charmed until the bearers next turn (If the victim succeeds then they are immune to the charm from this weapon).

Astral Tear

The Astral Tear ability allows the user to swing the sword in any direction in a 5ft radius around themselves draining there life of 50hp to create a tear in the material plane leading to a random plane of existence (If the material plane is chosen they get teleported to a random place in the world) If the tear is created through someone they take 150 radiant damage and if killed explode into a fireball 20ft wide, but if they survive, they suffer extreme agony and have disatvantage on every roll for the next 5 days.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

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